The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....
Via Dr. Susan Bainbridge
Get Started for FREE
Sign up with Facebook Sign up with X
I don't have a Facebook or a X account
Your new post is loading...
Your new post is loading...
Martin (Marty) Smith's curator insight,
May 5, 2013 7:45 PM
I like this "framework" to create gamification particularly Chou's 8 Core Drives: 1) Epic Meaning and Calling 2) Development and Accomplishment 3) Expression of Creativity and Feedback 4) Ownership and Possession 5) Social Pressure and Envy 6) Scarcity and Impatience 7) Curiosity and Unpredictability 8) Loss and Avoidance GREAT post on the HOW TOs of #gamification. Cool and helpful work from one of gamification's pioneers @yukaichou
Erin Moore's curator insight,
May 6, 2013 11:36 AM
These dives/motivations can be used to improve engagaement in any interaction. |
Inteligencia Lúdica's curator insight,
June 26, 2015 4:02 PM
Herramientas, recursos didácticos y servicios educativos para profesores |
adicionar a sua visão ...
Here are 10 examples of gamification tools that could be used in your classroom. Most of these are K-8 examples but some can certainly be used in high school and college environments.
Kolejny przykład na zmiane edukacji poprzez technologie :)